Instruments of Juice and Game Feel

Game Feel and Juice are important game-dev concepts describing the nebulous idea of how a game feels to play. The following resources explore these concepts, and ways to go about implementing and experimenting with your own Game Feel and Juice.

Demonstrations / Explanations

Tools for Implementation

Animation Curves

Unity provides an inspector-enabled datatype

You may download the above Magic Book example and experiment with AnimationCurves here.

Wolfram Alpha (Equation modelling)

Raw equations may be used to create interesting motion. The spiral-like motion of the collected diamonds below was designed via Wolfram Alpha, then implemented via the following pseudocode–

diamond_transform.position = player_transform.position + new Vector3(2*cos(4*t), t, 2*sin(4*t));