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Austin is an international educator and Lecturer of Game Development in the University of Michigan’s College of Engineering, co-founder of the International Game Developers Association (Ann Arbor Chapter), and President of Arbor Interactive, a local game and software development firm (www.arborinteractive.com).
A long-time hobbyist game developer, Austin got his taste of professional game development in the summer of 2014 with an internship at Maxis (Electronic Arts) where he helped engineer 2015’s top selling computer game, The Sims 4. Austin has taught EECS 494 (www.eecs494.com) for 6+ semesters. His students have achieved positions at prestigious game developers such as Microsoft’s 343 Industries, Volition, Zynga, Google, Gaudium, NetEase, Jackbox Games, and Amazon Game Studios.
In addition to stops at EA Mobile and Facebook, Austin served as President of the Wolverine Soft game development organization from 2011 – 2014. He co-founded the Ann Arbor chapter of the International Game Developers Association (www.igda2.org), curates the MichiGames Arcade Cabinet, mentors the Huron High School Game Development Team, consults with technology startups in downtown Ann Arbor, and organizes multi-university exhibitions with Eastern Michigan University and Lawrence Technological University. He acquired a Bachelors and Masters degree from the University of Michigan in 2015 and 2018, respectively. His research interests include non-gaming applications of game development tools, technologies, and techniques. Learn more at www.ayarger.com.
Hanna is studying Computer Engineering at the University of Michigan. Last summer she worked at Amazon as an SDE Intern on the Prime Video team – where she, of course, used some of her break time to play Super Smash Brothers Melee with her teammates. A lover of gaming, she joined the WolverineSoft game development club to learn how to make games herself. Throughout her time in the club, she participated in many WSoft activities – including numerous Game Jams – picking up experience in game development and Unity along the way. She is now the current President of WolverineSoft, working with the other WSoft Officers to better pass on the knowledge, fun, and love of games and game development to UMich students.
Nico is a Computer Science major at The University of Michigan. His first experience with video games was at the ripe age of 6 where he became addicted to Warcraft 3 and its World Editor. Nowadays, when he isn’t playing Overwatch or Zelda: Breath of the Wild, you can find him in the BBB watching Game Maker’s Toolkit videos or having fun pulling all-nighters. Feel free to pester him about anything regarding games or game development, as he’ll always be happy to talk about it.
To further his understanding of game development, Nico has also taken courses covering video games and learning, as well as video game music. He’s currently enjoying working with his past EECS 494 team to continue development on their showcase game “Miner Mayhem”.
Edmond is a Computer Science Engineering student at the University of Michigan who has a strong passion for gaming and video game development. At the age of 9, he had already been exposed to numerous PC and console games, and began to develop a burning passion for simple mobile and desktop games. His first experience with game development was when he was 13, in which he took an online Unity course through Microsoft Virtual Academy.
Nowadays, Edmond continues to work with his past EECS 494 team to develop their showcase game Ultimate Opera Fight into a VR-based game. Their team wishes to incorporate more technical elements such as artificial intelligence and virtual reality to enhance the gaming experience to its users. Feel free to reach out to him about anything related to game development.