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Austin is a graduate student studying Computer Engineering at the University of Michigan. A long-time hobbyist game developer, Austin got his taste of AAA development the summer of 2014, with an internship at Maxis (Electronic Arts) where he helped engineer 2015’s top selling computer game, The Sims 4. Austin has taught EECS 494 for 2+ years, and his students have gone on to work at 343 Industries, Volition, Zynga, Google, Gaudium, and Amazon Game Studios.
In addition to stops at EA Mobile and Facebook, Austin served as President of Wolverine Soft from 2011 – 2014. He organizes the Ann Arbor chapter of the International Game Developers Association (meetup.com/a2-game-designers), curates the MichiGames Arcade Cabinet, and owns a game development firm in Dexter, MI.
I am currently a senior at the University of Michigan majoring in Computer Science and minoring in Art & Design. Going into EECS 494 last winter, I had no previous experience with game development and I had never even heard of Unity. By the end of the term, I had a much greater interest and respect for the industry as a whole. This past summer, I did an internship with Google working on the Daydream AR/VR team (completely in Unity!). I am also the graphic designer for the Multidisciplinary Design Program here at the University of Michigan. If you have any questions or just want to chat, feel free to come up and say hello!
Thomas is a Computer Science Major at, you guessed it, the University of Michigan. He started in hobbyist game development with the Warcraft 3 Map Editor but graduated to a real engine when he picked up Unity early in high school. Thomas is mostly interested in 3D computer graphics and has interned with Autodesk, a 3D software development company, the last two years. He is also the current president of game development club WolverineSoft (www.wolverinesoft.org).
You can find some of Thomas’ games on his portfolio: bartlett-portfolio.appspot.com.
I am currently a senior at the University of Michigan studying Computer Science. I’ve been interested in video game development for as long as I can remember, and EECS 494 was my first time studying it formally. My favorite part of EECS 494 was the final project, where my team created, developed, and designed, Steam-Punks, a competitive action platformer where players fight with air cannons to knock others out of the ring, and a grappling hook to move around and inflict damage. (Downloadable at https://alliemoon.itch.io/steam-punks).